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Cryptonomicon

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Автор: Стивенсон Нил
Жанр: Киберпанк

 

 


APPENDIX: THE SOLITAIRE ENCRYPTION ALGORITHM

by Bruce Schneier

Author, Applied Cryptography

President, Counterpane Systems

http://www.counterpane.com

In Neal Stephenson's novel Cryptonomicon,The character Enoch Root describes a cryptosystem code-named "Pontifex" to another character named Randy Waterhouse, and later reveals that the steps of the algorithm are intended to be carried out using a deck of playing cards. These two characters go on to exchange several encrypted messages using this system. The system is called "Solitaire" (in the novel, "Pontifex" is a code name intended to temporarily conceal the fact that it employs a deck of cards) and I designed it to allow field agents to communicate securely without having to rely on electronics or having to carry incriminating tools. An agent might be in a situation where he just does not have access to a computer, or may be prosecuted if he has tools for secret communication. But a deck of cards . . . what harm is that?

Solitaire gets its security from the inherent randomness in a shuffled deck of cards. By manipulating this deck, a communicant can create a string of "random" letters that he then combines with his message. Of course Solitaire can be simulated on a computer, but it is designed to be implemented by hand.

Solitaire may be low-tech, but its security is intended to be high-tech. I designed Solitaire to be secure even against the most well-funded military adversaries with the biggest computers and the smartest cryptanalysts. Of course there is no guarantee that someone won't find a clever attack against Solitaire (watch my web page for updates), but the algorithm is certainly better than any other pencil and paper cipher I've ever seen.

It's not fast, though. It can take an evening to encrypt or decrypt a reasonably long message. In David Kahn's book Kahn on Codes,he describes a real pencil-and-paper cipher used by a Soviet spy. Both the Soviet algorithm and Solitaire take about the same amount of time to encrypt a message.

ENCRYPTING WITH SOLITAIRE

Solitaire is an output-feedback mode stream cipher. Sometimes this is called a key-generator (KG in U.S. military speak). The basic idea is that Solitaire generates a stream, often called a "keystream," of numbers between 1 and 26. To encrypt, generate the same number of keystream letters as plaintext letters. Then add them modulo 26 to plaintext letters, one at a time, to create the ciphertext. To decrypt, generate the same keystream and subtract modulo 26 from the ciphertext to recover the plaintext.

For example, to encrypt the first Solitaire message mentioned in Stephenson's novel, "DO NOT USE PC":

1. Split the plaintext message into five character groups. (There is nothing magical about five-character groups; it's just tradition.) Use X's to fill in the last group. So if the message is "DO NOT USE PC" then the plaintext is:

DONOT USEPC

2. Use Solitaire to generate ten keystream letters. (Details are below.) Assume they are:

KDWUP ONOWT

3. Convert the plaintext message from letters into numbers: A = 1, B = 2, etc:


4 15 14 15 20 21 19 5 16 3

4. Convert the keystream letters similarly:


11 4 23 21 16 15 14 15 23 20

5. Add the plaintext number stream to the keystream numbers, modulo 26. (All this means is, if the sum is more than 26, subtract 26 from the result.) For example, 1 + 1 = 2, 26 + 1 = 27, and 27 — 26 = 1, so 26 + 1 = 1.


15 19 11 10 10 10 7 20 13 23

6. Convert the numbers back to letters.


OSKJJ JGTMW

If you are really good at this, you can learn to add letters in your head, and just add the letters from steps (1) and (2). It just takes practice. It's easy to remember that A + A = B; remembering that T + Q = K is harder.

DECRYPTING WITH SOLITAIRE

The basic idea is that the receiver generates the same keystream, and then subtracts the keystream letters from the ciphertext letters.

1. Take the ciphertext message and put it in five character groups. (It should already be in this form.)


OSKJJ JGTMW

2. Use Solitaire to generate ten keystream letters. If the receiver uses the same key as the sender, the keystream letters will be the same:


KDWUP ONOWT

3. Convert the ciphertext message from letters into numbers:


15 19 11 10 10 10 7 20 13 23

4. Convert the keystream letters similarly:


11 4 23 21 16 15 14 15 23 20

5. Subtract the keystream numbers from the ciphertext numbers, modulo 26. For example, 22 — 1 = 20, 1 — 22 = 5. (It's easy. If the first number is less than the second number, add 26 to the first number before subtracting. So 1 — 22 = ? becomes 27 — 22 = 5.)


4 15 14 15 20 21 19 5 16 3

6. Convert the numbers back to letters.


DONOT USEPC

Decryption is the same as encryption, except that you subtract the keystream from the ciphertext message.

GENERATING THE KEYSTREAM LETTERS

This is the heart of Solitaire. The above descriptions of encryption and decryption work for any output-feedback mode stream cipher. This section explains how Solitaire works.

Solitaire generates a keystream using a deck of cards. You can think of a 54-card deck (remember the jokers) as a 54-element permutation. There are 54!, or about 2.31 x 10^71, possible different orderings of a deck. Even better, there are 52 cards in a deck (without the jokers), and 26 letters in the alphabet. That kind of coincidence is just too good to pass up.

To be used for Solitaire, a deck needs a full set of 52 cards and two jokers. The jokers must be different in some way. (This is common. The deck I'm looking at as I write this has stars on its jokers: one has a little star and the other has a big star.) Call one joker A and the other B. Generally, there is a graphical element on the jokers that is the same, but different size. Make the "B" joker the one that is "bigger." If it's easier, you can write a big "A" and "B" on the two jokers, but remember that you will have to explain that to the secret police if you ever get caught.

To initialize the deck, take the deck in your hand, face up. Then arrange the cards in the initial configuration that is the key. (I'll talk about the key later, but it's different than the keystream.) Now you're ready to produce a string of keystream letters.

This is Solitaire:

1. Find the A joker. Move it one card down. (That is, swap it with the card beneath it.) If the joker is the bottom card of the deck, move it just below the top card.

2. Find the B joker. Move it two cards down. If the joker is the bottom card of the deck, move it just below the second card. If the joker is one up from the bottom card, move it just below the top card. (Basically, assume the deck is a loop . . . you get the idea.)

It's important to do these two steps in order. It's tempting to get lazy and just move the jokers as you find them. This is okay, unless they are very close to each other.

So if the deck looks like this before step 1:

3AB89

at the end of step 2 it should look like:

3A8B9

If you have any doubt, remember to move the A joker before the B joker. And be careful when the jokers are at the bottom of the deck.

3. Perform a triple cut. That is, swap the cards above the first joker with the cards below the second joker. If the deck used to look like:


246B4871A39

then after the triple cut operation it will look like:


39B4871A246

"First" and "second" jokers refer to whatever joker is nearest to, and furthest from, the top of the deck. Ignore the "A" and "B" designations for this step.

Remember that the jokers and the cards between them don't move; the other cards move around them. This is easy to do in your hands. If there are no cards in one of the three sections (either the jokers are adjacent, or one is on top or the bottom), just treat that section as empty and move it anyway.

4. Perform a count cut. Look at the bottom card. Convert it into a number from 1 through 53. (Use the bridge order of suits: clubs, diamonds, hearts, and spades. If the card is a (club), it is the value shown. If the card is a (diamond), it is the value plus 13. If it is a (heart), it is the value plus 26. If it is a (spade), it is the value plus 39. Either joker is a 53.) Count down from the top card that number. (I generally count 1 through 13 again and again if I have to; it's easier than counting to high numbers sequentially.) Cut after the card that you counted down to, leaving the bottom card on the bottom. If the deck used to look like:


7 ... cards ... 45 ... cards ... 89

and the ninth card was the 4, the cut would result in:


5 ... cards ... 87 ... cards ... 49

The reason the last card is left in place is to make the step reversible. This is important for mathematical analysis of its security.

5. Find the output card. Look at the top card. Convert it into a number from 1 through 53, in the same manner as above. Count down that many cards. (Count the top card as number one.) Write the card after the one you counted to on a piece of paper. (If you hit a joker, don't write anything down and start over again with step 1.) This is the first output card. Note that this step does not modify the state of the deck.


915

6. Convert the card to a number. As before, use the bridge suits to order them: From lowest to highest, we have clubs, diamonds, hearts, and spades. Hence, A(clubs) through K(clubs) is 1 through 13, A(diamonds) through K(diamonds) is 14 through 26, A(hearts) through K(hearts) is 1 through 13, and A(spades) through K(spades) is 14 through 26.

That's Solitaire. You can use it create as many keystream numbers as you need.

I know that there are regional differences in decks of cards, depending on the country. In general, it does not matter what suit ordering you use, or how you convert cards to numbers. What matters is that the sender and the receiver agree on the rules. If you're not consistent you won't be able to communicate.

KEYING THE DECK

Solitaire is only as secure as the key. That is, the easiest way to break Solitaire is to figure out what key the communicants are using. If you don't have a good key, none of the rest this matters. Here are some suggestions for exchanging a key.

1. Shuffle the deck. A random key is the best. One of the communicants can shuffle up a random leck and then create another, identical deck. One goes to the sender and the other to the receiver. Most people are not good shufflers, so shuffle the deck at least ten times, and try to use a deck that has been played with instead of a fresh deck out of the box. Remember to keep a spare deck in the keyed order, otherwise if you make a mistake you'll never be able to decrypt the message. Also remember that the key is at risk as long as it exists; the secret police could find the deck and copy down its order.

2. Use a bridge ordering. A description of a set of bridge hands that you might see in a newspaper or a bridge book is about a 95-bit key. If the communicants can agree on a way to convert that to a deck ordering and a way to set the jokers (perhaps after the first two cards that are mentioned in the discussion of the game), this can work. Be warned: the secret police can find your bridge column and copy down the order. You can try setting up some repeatable convention for which bridge column to use; for example, "use the bridge column in your home town newspaper for the day on which you encrypt the message," or something like that. Or use a list of keywords to search the New York Timeswebsite, and use the bridge column for the day of the article that comes up when you search on those words. If the keywords are found or intercepted, they look like a passphrase. And pick your own convention; remember that the secret police read Neal Stephenson's books, too.

3. Use a passphrase to order the deck. This method uses the Solitaire algorithm to create an initial deck ordering. Both the sender and receiver share a passphrase. (For example, "SECRET KEY.") Start with the deck in a fixed order; lowest card to highest card, in bridge suits. Perform the Solitaire operation, but instead of Step 5, do another count cut based on the first character of the passphrase (19, in this example). (Remember to put the top cards just above the bottom card in the deck, as before.) Do this once for each character. Use another two characters to set the positions of the jokers. Remember, though, that there are only about 1.4 bits of randomness per character in standard English. You're going to want at least an 80-character passphrase to make this secure; I recommend at least 120 characters. (Sorry, but you just can't get good security with a shorter key.)

SAMPLE OUTPUT

Here's some sample data to practice your Solitaire skills with:

Sample 1: Start with an unkeyed deck: A(clubs) through K(clubs), A(hearts) through K(hearts), A(diamonds) through K(diamonds), A(spades) through K(spades), A joker, B joker (you can think of this as 1-52, A, B). The first ten outputs are:


4 49 10 (53) 24 8 51 44 6 33

The 53 is skipped, of course. I just put it there for demonstration. If the plain text is:


AAAAA AAAAA

then the cipher text is:


EXKYI ZSGEH

Sample 2: Using keying method 3 and the key "FOO," the first fifteen outputs are:


8 19 7 25 20 (53) 9 8 22 32 43 5 26 17 (53) 38 48

If the plain text is all As, the cipher text is:


ITHZU JIWGR FARMW

Sample 3: Using keying method 3 and the key "CRYPTONOMICON," the message "SOLITAIRE" encrypts to:


KIRAK SFJAN

Of course, you should use a longer key. These samples are for test purposes only. There are more samples on the website, and you can use the book's PERL script to create your own.

SECURITY THROUGH OBSCURITY

Solitaire is designed to be secure even if the enemy knows how the algorithm works. I have assumed that Cryptonomiconwill be a best seller, and that copies will be available everywhere. I assume that the NSA and everyone else will study the algorithm and will watch for it. I assume that the only secret is the key.

That's why keeping the key secret is so important. If you have a deck of cards in a safe place, you should assume the enemy will at least entertain the thought that you are using Solitaire. If you have a bridge column in your safe deposit box, you should expect to raise a few eyebrows. If any group is known to be using the algorithm, expect the secret police to maintain a database of bridge columns to use in cracking attempts. Solitaire is strong even if the enemy knows you are using it, and a simple deck of playing cards is still much less incriminating than a software encryption program running on your laptop, but the algorithm is no substitute for street smarts.

OPERATIONAL NOTES

The first rule of an output-feedback mode stream cipher, any of them, is that you should never use the same key to encrypt two different messages. Repeat after me: NEVER USE THE SAME KEY TO ENCRYPT TWO DIFFERENT MESSAGES. If you do, you completely break the security of the system. Here's why: if you have two ciphertext streams, A + K and B + K, and you subtract one from the other, you get (A + K) — (B + K) = A + K — B — K = A — B. That's two plaintext streams combined with each other, and is very easy to break. Trust me on this one: you might not be able to recover A and B from A — B, but a professional cryptanalyst can. This is vitally important: never use the same key to encrypt two different messages.

Keep your messages short. This algorithm is designed to be used with small messages: a couple of thousand characters. If you have to encrypt a 100,000-word novel, use a computer algorithm. Use shorthand, abbreviations, and slang in your messages. Don't be chatty.

For maximum security, try to do everything in your head. If the secret police starts breaking down your door, just calmly shuffle the deck. (Don't throw it up in the air; you'd be surprised how much of the deck ordering is maintained during the game of 52-Pickup.) Remember to shuffle the backup deck, if you have one.

SECURITY ANALYSIS

There's quite a lot of it, but it's far too complicated to reproduce here. See http://www.counterpane.com, or write to


Counterpane Systems

1711 North Ave #16

Oak Park, IL 60302

LEARNING MORE

I recommend my own book, Applied Cryptography(John Wiley & Sons, 1996), as a good place to start. Then read The Codebreakers,by David Kahn (Scribner, 1996). After that, there are several books on computer cryptography, and a few others on manual cryptography. You can subscribe to my free e-mail newsletter at http://www.counterpane.com/cryptogram.html or by sending a blank e-mail message to crypto-gram-subscribe@ chaparraltree.com. It's a fun field; good luck.

Notes

1

1940 being a good year to begin experimenting with venereal diseases in that the new injectable penicillin was just becoming available.

2

As the Nipponese were invariably called by Marines, who never used a three-syllable word where a three-letter one would do.

3

"Hypo" is a military way of saying the letter H. Bright boy Waterhouse infers that there must be at least seven others: Alpha, Bravo, Charlie. etc.

4

Assuming, provisionally, that Alan is wrong and that human brains are not machines.

5

An evident paradox, but nothing out of the ordinary-being out of America has just made this kind of thing more obvious to Randy.

6

A deprecatory term for a fighting man not good enough to be in the Corps.

7

Men with experience in Asia use the word "Nip." The Colonel's use of "Jap" suggests that his career has been spent in the Atlantic and/or Caribbean.

8

He has no hard data to back this up; it just seems like a cool idea.

9

He has made up his mind that he will use the English words rather than making a spectacle of himself by trying to pronounce the Qwghlmian ones.

10

According to the E.Q., derived from lichen.

11

Cantrell alludes to the fact that Plan One brought them a couple of million dollars in seed money from a venture capital outfit in San Mateo called the Springboard Group.

12

Shaftoe had had nothing to do for the last couple of weeks except play Hearts using KNOW YOUR ENEMY cards, so he could now peg model numbers of obscure Kraut observation planes.

13

The first one, m

14

Ever since the four-wheel Enigma was broken.

15

Baudot code is what teletypes use. Each of the 32 characters in the teletype alphabet has a unique number assigned to it. This number can be represented as a five-digit binary number, that is, five ones or zeroes, or (more useful) five holes, or absences of holes, across a strip of paper tape. Such numbers can also be represented as patterns of electrical voltages, which can be sent down a wire, or over the radio waves, and printed out at the other end. Lately, the Germans have been using encrypted Baudot-code messages for communications between high-level command posts; e.g., between Berlin and the various Army group headquarters. At Bletchley Park, this category of encryption schemes is called Fish, and the Colossus machine is being built specifically to break it.

16

Half an hour ago, as Epiphyte Corp. was gathering in the lobby, a big black Mercedes came in, fresh from the airport. 747s come into Kinakuta four times a day, and from the time that a person presents himself at the registration desk of his luxury hotel, you can figure out which city he flew in from. These guys came in from Los Angeles. Three Latino men: a middle-aged fellow of great importance, a somewhat younger assistant, and a palooka. They were met in the lobby by the solitary fellow who showed up late yesterday with the cellphone.

17

This is dry humor, and is received as such by everyone in the room; at this point in the war, a U-boat could no more run up the English Channel than it could travel up the Mississippi, sink a few barges in Dubuque, and make its escape.

18

Nipponese Army-speak for "retreat."

19

It goes without saying that the Finns have to have their own sui generis brand of automatic weapon.

20

This phrase is a Douglas MacArthur Shaftoe parody.


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